file type Game mod. Combat Gameplay Overhaul adds several features and fixes to combat and movement. Elementals, Magical Essence), increased damage by 15%, - Fixed some weapons/staffs scaling with the wrong skills, - Fixed the stagger values of some weapons with wrong values, - Fixed the detection sound of some 2-handed axes (from normal to loud), i missed those in the last update, - Fixed the names of weapons with stamina/health drain enchantments, - NPC's will require arrows even without the .ini tweak (nothing changed for people who already tweaked this in the .ini file), - Rebalanced some early game weapons (mostly reduced two handed damage, Iron/Steel/Rune/Silver), - Reworked mystical weapon damage (mostly changes to bow, low level bows damage decreased/high level bows damage increased), - Frost weapon enchantment damage reduced, slow duration increased (also applies to unique weapons), - Winter's Edge frost damage from 9 to 13, - Fire/Frost/Shock weapon enchantments now have the intended values for player enchanted gear (reduced magnitude for all of them), - Renamed "Rusty Claymore of the Frost Breath" to "Cold Night" (the original name), the weapon is now unique (only found 1 time), has a unique frost enchantment with increased slow duration, - Fixed some inconsistent armor values/weight of heavy armor, - Heavy Leather armor points increased by 40%, - NPC's have an increased bonus to heavy armor, - Completely reworked and fixed armor/weapon blueprint recipes (more consistent, crafting lower level stuff is now worth it, crafting high level stuff is harder), - Reworked the 3 crafted set recipes, they now have unique recipes (previously they all had the same requirements), - Reworked some temper recipes (some higher level armor pieces now require more expensive things), - Fixed/Balanced all the entries (about 600) of dismantle recipes (previously this was completely inconsistent/unbalanced), - Scrap Metal of an Ancient Nation only grants an ingot if it's weight is 10 or higher, reduced the ingots gained drastically, - Metal Ingot of an Ancient Nation value from 30 to 50, - Spare Parts are slightly rarer to find in the world and on vendors, - Spare Parts weight from 0.01 to 0.2, value from 2 to 3, - Defensive (Tank) ai of apparitions is slightly less defensive, - Warrior/Hybrid apparitions reduced health (-10 warriors, -5 hybrids), - Rocksolid cooldown increased from 140/130/120 to 160/150/140, - Summon Mystic Weapons cast time from 0.3 to 0.75, - Reduced the damage of Wall spells by 30% (the damage of the hazard is the same), increased cast time by 0.1, - Increased the damage of player spells by 2%, - Some small changes to the stamina cost of humanoid NPC actions, - Awakened Lost Ones (Skeletons) receive 35% less damage from non-silver arrows instead of 25%, - Reduced the health of the 2 sailors at the beginning, reduced xp gained. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. - Dark Keeper affinity Entropic Craze effect from "increases the magnitude of entropy spells by 25%" to "increases entropy damage and damage done by summoned weapons by 20%", - Dark Keeper affinity fixed description, duration of the increased damage effect from 10 to 15 seconds, Completely rebalanced the value of crafted potions/poisons (way too much changes to write them down), - Fixed some crafted poisons/potions having very low value (e.g. Make sure to endorse the mod on the nexus mods page if … Some early game weapons did more critical hit damage than late game ones. Mork 21,063 views. Set in a world all its own, its challenging gameplay is a throwback to the Gothic series. Fixed knockback/stagger related problems with the werewolf form. THIS IS NO LONGER THE CASE). Most gamers interested in RPGs already finished Skyrim, a game that took the genre by storm.Eventually, the appeal did die and this led to the creation of Skyrim Mods. more mana for alyx, devra is stronger, less health), - Starling spiders now have a ranged lighting attack (thanks to gavrant for the information on how to enable this), - Properly fixed the damage of "Shadowsong" and "Staff of the Diseased Soul" (thanks to gavrant), - Enemy mages are more likely to cast ward spells (thanks to gavrant), - Rank I summoned Soil Elemental chain lightning damage reduced slightly, - Description of Archaic Might Talent now says "Staggered enemies" instead of "Staggering enemies", - Higher level summoning spell books are more expensive, - Oorbaya special area of effect attack damage from 30x2 to 45x1 (for enemy Oorbaya and summoned ones), the damage now counts as entropy damage (therefore deals only 50% damage to undead), - Cloak spells increased mana cost by about 20%, duration from 60 to 45, reduced area of effect of fire/shock by about 3%, increased area of effect of frost by about 5%, removed cloak spell books from low level locations, - Removed mystical spell books from 2 vendors, increased the chance that one can appear in a vendors inventory, - Reduced the value of Chymicum: Vigor and Stamina by about 20% again (= about 60% less than vanilla), - Baldris Root and Nightshade no longer have the instant poison effect and therefore ambrosia can be brewed with them, - Poison of Woe now has the same description as self made poisons, - Fortify Two handed potions are now craftable, replaced an effect on Bear Claws/Tyarge Fat/Vatyr Ear/Stain Mushroom/Vatyr's Tongue/Small Antlers, - A ton of changes to self made mana/stamina poisons, added new effects/deleted duplicate effects/fixed descriptions/rebalanced values, - Rebalanced a ton of ingredients, mostly higher level ingredients have better effects, - Increased the value of some ingredients, - Reduced the effectiveness of mana regeneration enchantments by 20%, - Reduced the effectiveness of mana cost reduction enchantments by about 20% again (= about 30% less than vanilla), - Reduced the effectiveness of mana regeneration + mana cost reduction enchantments by about 35% (this is the body armor only enchantment), - Reduced the effectiveness of two handed damage enchantments by about 20% again (= about 30% less than vanilla), - Wise Enchanter perk enchantment effectiveness from 15/28/39% to 14/26/36%, - Enchanting is better with no points and gets worse the more points you have (about +25% at skill 5 and about -10% at skill 100), - Soulgems revalued, full soulgems are now always worth double the price of empty ones, increased the value of common/greater/grand/black, - Reduced the amount of Greater and especially Grand Soulgems in the game. There is a skyrim engine bug that refreshes the vendor inventory every time you exit the game and then reload your save. This item will only be visible in searches to you, your friends, and admins. Enderal is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. Enderal Gameplay Overhaul is a complete overhaul of the gameplay mechanics of Enderal. (aside from 2 spells). The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover. in varying amounts, - Shells now rarely have "small pearl" and "pearl" in them, - Torches burn slightly longer until they run out, - Increased the duration of stamina regeneration reduction when consuming raw food, - Added some Antidotes/Potion of Poison Protection into the world, - Blue Malphas Flower replaced wolf blood with fortify mentalism, - Reduced the duration of wolf blood effects on ingredients, increased the duration of wolf blood effects on wolf claws, - Reduced the value of wolf blood potions by 20%, - Increased the magnitude of fortify barter and fortify handicraft effects on some higher level ingredients, - Leafgull Egg replaced fortify lockpicking with fortify handicraft, - Damage mana/stamina regeneration poisons are less valuable, - Amulet of the Meadow Spirits rhetoric bonus from 10 to 8, - Enderalean Sublime Garb better price bonus from 9 to 8, - Increased the value of Mesmerize spell books, - Players get 2% less money for selling things, - Completely reworked the loot in Hidden Stashes (much more variety, rebalanced), - Rhetoric scales slightly better (about 10% better prices at level 100). All enemy archers deal slightly less damage, Enemies with a level of 55 or greater (mostly bosses/uniques) have greatly reduced health (there were humans with 1550 health... a level 45 sunborn has 550 for example), Unique enemies (bosses) no longer respawn, Reduced the movement speed of some bosses to vanilla values (this change was made very early in development of this mod and was just a lazy tweak to make bosses more challenging, this is no longer needed), Many Creatures which previously had high elemental resistances have had some of their resistances replaced by magic resistance (The only thing this changes is that illusion/entropy deal less damage to some creatures), Some Bosses now wear the pieces of armor/jewelry they have and no longer have 2 pieces of the same armor (e.g. Skyrim total conversion mod Enderal: Forgotten Stories has us hooked. Enderal Gameplay Overhaul – EGO is a mod for The Elder Scrolls V: Skyrim, created by Ixion XVII.Make sure to endorse the mod on the nexus mods page if you liked it.. I´m so confused right now. This is a complete overhaul of the gameplay mechanics of Enderal. EGO - Enderal Gameplay Overhaul. While some simply stay focused on getting the most expensive items in the game or finding some rare loot, others worked to change the way in which the game plays.. Related: 10 Ways To Level Up Fast In Skyrim The Elder Scrolls V: Skyrim - Enderal – Crossbows v.1.05 - Game mod - Download The file Enderal – Crossbows v.1.05 is a modification for The Elder Scrolls V: Skyrim, a(n) rpg game.Download for free. … 1 the previous Oblivion total overhaul mod, Nehrim Rüstung hilft Euch dabei zu!, see Enderal ( country ) 1440p 60fps, no Commentary ] - duration: 15:56 the! And Lycanthrope procedural leaning, grip … Enderal gameplay overhaul - posted in File topics: in response to #... 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